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This game rocks!

Thanks!

I'm honestly a bit shocked that someone found this.

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Thanks. The blurry assets were annoying me too. They're incredibly sharp in GIMP, but Godot just decided it was going to ruin them. I replied to another person about the purple bar, but it basically shows you how long you can stop the autofire for. Regarding the controls, while developing I was considering switching the direction that the bullet fires, so it would essentially be pushed towards the mouse rather than away from it. Would this have been better?

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Not sure if you're at all interested at this point, but it turns out some of the blurriness was solvable with three mouse clicks. The rest seems to be caused by the resolution of my sprites (they're all 32 by 32).

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Regarding the downloadable version, I was having some issues when testing it on my PC. It worked fine in the editor, but seems to be a bit hit or miss now.  It seems to occasionally crash when returning to the menu, which at least doesn't affect gameplay, it's just annoying. Regardless, the web version works fine from my end, so the downloadable version is just a safety net in case the web version doesn't work for anyone else.

Also, if you're thinking "Wow, this reeks of First Godot Game", that's because it is. I'm just happy I was able to finish it in time.

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