Big Bullet Box
Big Bullet Box is a 2D top down shooter (very original, I know) made for the GMTK 2023 Game Jam. However, the role of projectile and gunner have been swapped. Rather than a single gunner firing many bullets, many gunners are required to move a single massive bullet. Align the bullet to crash into enemies, while keeping the gunners a safe distance away from them.
Also featured are some upgrades you may see in a standard top down shooter. These include lowering recoil, increasing range, and increasing fire rate. Normally these things would help, but here you may find them significantly less useful.
Controls:
Manual Fire - Space and right mouse click
Stop Auto Fire - Shift and left mouse click (hold)
Aim - Mouse
Return to Menu - Escape
Software used for development:
- Godot (engine)
- GIMP (visuals)
- SFXR (sound)
Status | Released |
Platforms | HTML5 |
Author | LowQualityRobin |
Genre | Shooter |
Made with | Godot, GIMP |
Average session | A few minutes |
Comments
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This game rocks!
Thanks!
I'm honestly a bit shocked that someone found this.
Nice Game! My Best Record was 1700 ( I hope that's good). I didnt really understand what the purple bar does , but I do like the fact that you made your own assets and that there is a warning sign when an enemy appears.My only criticism is that some asstes look blurry and that the controls feel a bit clunky.
You did a great job for a first Godot game, keep it going!
Thanks. The blurry assets were annoying me too. They're incredibly sharp in GIMP, but Godot just decided it was going to ruin them. I replied to another person about the purple bar, but it basically shows you how long you can stop the autofire for. Regarding the controls, while developing I was considering switching the direction that the bullet fires, so it would essentially be pushed towards the mouse rather than away from it. Would this have been better?
It would've probably been better this way, since I tend to put my cursor on the enemies while playing. I dont really know how to help you with the asstes but I think you could find some help on the internet.
Not sure if you're at all interested at this point, but it turns out some of the blurriness was solvable with three mouse clicks. The rest seems to be caused by the resolution of my sprites (they're all 32 by 32).
Regarding the downloadable version, I was having some issues when testing it on my PC. It worked fine in the editor, but seems to be a bit hit or miss now. It seems to occasionally crash when returning to the menu, which at least doesn't affect gameplay, it's just annoying. Regardless, the web version works fine from my end, so the downloadable version is just a safety net in case the web version doesn't work for anyone else.
Also, if you're thinking "Wow, this reeks of First Godot Game", that's because it is. I'm just happy I was able to finish it in time.